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Li Ll

llGetAgentInfo

integer llGetAgentInfo(key id)  Returns a bitfield of id agent information: Constant Represents Value AGENT_FLYING Returned if agent is flying. 0x0001 AGENT_ATTACHMENTS Returned if agent has attachments. 0x0002 AGENT_SCRIPTED Returned if agent has scripted...

llGetAgentSize

vector llGetAgentSize(key id) If id is in the same sim region as the script calling this function, it returns a vector representing the size of the avatar. This is useful for approximating the height of the avatar. This function returns a ZERO_VECTOR when...

llGetAnimation

string llGetAnimation(key id) Returns the current basic animation state for avatar id.  The basic animation states are the simplest description of the avatar’s posture. Here’s a list of basic animations states returned by this function: Crouching...

llGetAttached

integer llGetAttached() Returns the object’s attachment point (or 0 if not attached) to the avatar. Valid values are: 0 Not attached ATTACH_CHEST 1 chest (roughly the sternum) ATTACH_HEAD 2 top of head (skull)...