Agent and Avatar

The user’s presence in Opensim is represented by two entities: an agent and an avatar. An agent is a client’s presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An...

Camera

SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are for vehicles and machinima. Functions Function...

Chat

Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is no way for users to listen to any channel other than channel 0...

Functions

Functions Defined A function can be thought of as a machine into which input is provided, and which returns output. By using functions, the same blocks of code can be used over and over again, simply by referencing them. LSL and OSSL come with hundreds of built-in...

llAttachToAvatar

llAttachToAvatar(integer attachment) Attaches the scripted object at the specified attachment point to the avatar it has PERMISSION_ATTACH for. Even though users other than the owner can grant this permission, attaching to them will fail with the message “Script...