Agent and Avatar

The user’s presence in Opensim is represented by two entities: an agent and an avatar. An agent is a client’s presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An...

AND

The AND operation compares each bit in two integers; if both bits are set to “1”, then the final result will be “1”, otherwise it will be “0”. This is done “per-bit”, or “bitwise”. Truth Table: AND 1 0 1 1 0...

Animation

Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type. Animations move (animate) avatars. There is a set of stock animations used for things such as...

Assignment

The most common arithmetic operation is assignment, denoted with the “=” sign (single equal sign). Loosely translated, it means, take what is found on the right side of the equal sign and assign it to the left side. Any expression that evaluates to a basic...

attach

attach(key id) This event handler is triggered whenever the object is attached (which makes it an attachment) or detached from the avatar. If it is attached, id contains the key of the avatar it is attached to, otherwise id contains NULL_KEY. Example: default {...