A B C D E F G I J K L M N O R S T U V W

Camera

SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are for vehicles and machinima. Functions Function...

changed

changed(integer change) The changed event is invoked when operations change certain properties of the prim/object. The change parameter is a bit field of one or more of the following values: Constant Value Indicates   CHANGED_INVENTORY 0x1 changed...

Chat

Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is no way for users to listen to any channel other than channel 0...

Collisions

Collisions In SL, a collision occurs when two objects make contact (impact, collide) in-world. Phantom objects do not cause collision events unless llVolumeDetect is used, except in the case of land collisions. A script can have a stack/heap collision....

Constants

Constants are pre-defined values that do not change–they’re constant: TRUE will always equal 1. However, this does not mean that values should be used instead; while there’s no technical reason not to, constants exist to simplify your code and make it easier to...