integer llGetAttached()
Returns the object’s attachment point (or 0 if not attached) to the avatar.
Valid values are:
| 0 | Not attached | |
| ATTACH_CHEST | 1 | chest (roughly the sternum) |
| ATTACH_HEAD | 2 | top of head (skull) |
| ATTACH_LSHOULDER | 3 | left shoulder |
| ATTACH_RSHOULDER | 4 | right shoulder |
| ATTACH_LHAND | 5 | left hand |
| ATTACH_RHAND | 6 | right hand |
| ATTACH_LFOOT | 7 | left foot |
| ATTACH_RFOOT | 8 | right foot |
| ATTACH_BACK | 9 | spine |
| ATTACH_PELVIS | 10 | pelvis |
| ATTACH_MOUTH | 11 | mouth |
| ATTACH_CHIN | 12 | chin |
| ATTACH_LEAR | 13 | left ear |
| ATTACH_REAR | 14 | right ear |
| ATTACH_LEYE | 15 | left eye |
| ATTACH_REYE | 16 | right eye |
| ATTACH_NOSE | 17 | nose |
| ATTACH_RUARM | 18 | right upper arm |
| ATTACH_RLARM | 19 | right lower arm |
| ATTACH_LUARM | 20 | left upper arm |
| ATTACH_LLARM | 21 | left lower arm |
| ATTACH_RHIP | 22 | right hip |
| ATTACH_RULEG | 23 | right upper leg |
| ATTACH_RLLEG | 24 | right lower leg |
| ATTACH_LHIP | 25 | left hip |
| ATTACH_LULEG | 26 | left upper leg |
| ATTACH_LLLEG | 27 | left lower leg |
| ATTACH_BELLY | 28 | belly/stomach |
| ATTACH_RPEC | 29 | abdomen (right pectoral) |
| ATTACH_LPEC | 30 | abdomen (left pectoral) |
| 31 | HUD Center 2 | |
| 32 | HUD Top Right | |
| 33 | HUD Top | |
| 34 | HUD Top Left | |
| 35 | HUD Center | |
| 36 | HUD Bottom Left | |
| 37 | HUD Bottom | |
| 38 | HUD Bottom Right |
Q: Can I use this to find out where a different object is attached?
A: No. You need to use a separate script in the other object for that.
A: No. You need to use a separate script in the other object for that.