by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSetTouchText(string text) Replaces “Touch” in the object’s pie menu with text. Passing an empty string to llSetTouchText will result in it defaulting to “Touch”. The text is limited to 9 characters; tab is interpreted as 4 always. The...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSetSitText(string text); Replaces “Sit Here” in the object’s pie menu with text. Passing an empty string to llSetSitText will result in it defaulting to “Sit Here”. The text is limited to 9 characters; tab (\t) is always interpreted as...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
integer llSameGroup(key id); Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE. Note: “group” does not refer to links...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
key llRequestAgentData(key id, integer data) This function requests information of type data (see constants below) about agent id. The information is returned via the dataserver event. The key returned by this function is the query id for the dataserver event. id must...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llInstantMessage(key user, string message) Sends an IM to user containing message and delays the script for 2 seconds. This delay exists to prevent IM spamming. To message the object owner, llOwnerSay(messsage) is the best option as it does not delay the script. To...