llSetDamage

llSetDamage(float damage) Sets the amount of damage that will be done to an avatar that the scripted object collides with. The scripted object will die (be deleted) immediately on colliding and no event handlers will be executed first. damage is a percentage (0...

listen

listen(integer channel, string name, key id, string message) The listen() event handler is invoked whenever a chat message matching the constraints passed in the llListen function is heard. The channel the chat was picked up on, the name and id of the speaker and the...

llStopPointAt

llStopPointAt(); Stops avatar pointing at the position set with llPointAt. According to Kelly Linden, llPointAt and llStopPointAt have been deprecated since mid-beta, but remain without a replacement to this day. (SL...