A B C D E F I J K L M N O R S T U V W

Integer

An integer is a signed, 32-bit value with valid range from -2147483648 to 2147483647 (that is 0x80000000 to 0x7FFFFFFF in hex). LSL does not have an unsigned integer type. Examples: 10 122 -59438 0x5465 An integer is a whole number (no decimals). If you want decimals,...

Jump

jump label A jump is like a goto in other languages. Jumps can be used to alter normal flow control. When a jump occurs, script execution immediately moves to the next statement after the corresponding label definition, skipping intervening code and breaking out of...

Key

The key type is a specialized string, a unique identifier that can be used to reference objects, inventory items and agents in Second Life. Sometimes also referred to as UUID (Universal Unique IDentifier), UID, or asset-ID, a key can be represented as a string of...

List

Instead of arrays, LSL uses lists. The list type is exactly what it sounds like: a heterogeneous list of the other data types. Lists are created via comma-separated values (CSV) of the other data types. enclosed by square brackets: “[” and “]”. See below for examples...

listen

listen(integer channel, string name, key id, string message) The listen() event handler is invoked whenever a chat message matching the constraints passed in the llListen function is heard. The channel the chat was picked up on, the name and id of the speaker and the...

llAttachToAvatar

llAttachToAvatar(integer attachment) Attaches the scripted object at the specified attachment point to the avatar it has PERMISSION_ATTACH for. Even though users other than the owner can grant this permission, attaching to them will fail with the message “Script...