A B C D E F I J K L M N O R S T U V W
Li Ll

llStopAnimation

llStopAnimation(string anim) Stops the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar. See llRequestPermissions and llGetPermissions for more information on permissions....

llStopPointAt

llStopPointAt(); Stops avatar pointing at the position set with llPointAt. According to Kelly Linden, llPointAt and llStopPointAt have been deprecated since mid-beta, but remain without a replacement to this day. (SL version 1.6).  It is also listed as depreciated at...

llTakeControls

llTakeControls(integer controls, integer accept, integer pass_on) The control functions allow an object to respond to user interface input that normally controls the avatar. For example, this allows creation of a scripted vehicle that moves in response to the keyboard...

llTeleportAgentHome

llTeleportAgentHome(key id) If the scripted object is over owner’s land and agent is over the same land, teleports agent id immediately to that agent’s home location. The agent is not asked for confirmation. This is for agents only; there is no scripted function to...

llUnSit

llUnSit(key id) If the agent identified by id is sitting on the scripted object or is over land owned by the scripted object’s owner, the agent is forced to stand up. Notes: When dealing with group land, the object owner must be the group. It won’t work if the object...