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Li Ll

llSetCameraAtOffset

llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...

llSetCameraEyeOffset

llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...

llSetSitText

llSetSitText(string text); Replaces “Sit Here” in the object’s pie menu with text. Passing an empty string to llSetSitText will result in it defaulting to “Sit Here”. The text is limited to 9 characters; tab (\t) is always interpreted as 4 characters. The newline...

llSetTouchText

llSetTouchText(string text) Replaces “Touch” in the object’s pie menu with text. Passing an empty string to llSetTouchText will result in it defaulting to “Touch”. The text is limited to 9 characters; tab is interpreted as 4 always. The newline character has no effect...

llSitTarget

llSitTarget(vector offset, rotation rot) Sets the sit target for the prim (not the object) at offset from the center of the prim and rotated by rot. If offset is ZERO_VECTOR, the sit target is cleared. After defining a sit target, llAvatarOnSitTarget can be used. The...

llStartAnimation

llStartAnimation(string anim); Triggers the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar. See llRequestPermissions and llGetPermissions for more information on permissions. Built-in animations...