by Brayla Sana | Jun 16, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
The user’s presence in Opensim is represented by two entities: an agent and an avatar. An agent is a client’s presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An...
by Brayla Sana | Dec 18, 2017 | Agent and Avatar, Animation, Functions, LSL, OSSL, Wiki
Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type. Animations move (animate) avatars. There is a set...
by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is...
by Brayla Sana | Jul 31, 2025 | Collisions, Functions, LSL, OSSL, Wiki
Collisions In SL, a collision occurs when two objects make contact (impact, collide) in-world. Phantom objects do not cause collision events unless llVolumeDetect is used, except in the case of land collisions....
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Controls can be various things in the metaverse, from UI elements to functions to events to constants. The avatar and camera can be specifically controlled through LSL but another type of...