A C D F L S T

Agent and Avatar

The user’s presence in Opensim is represented by two entities: an agent and an avatar. An agent is a client’s presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An agent can be...

Animation

Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type. Animations move (animate) avatars. There is a set of stock animations used for things such as...

Camera

SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are for vehicles and machinima. Functions Function...

Chat

Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is no way for users to listen to any channel other than channel 0...

Collisions

Collisions In SL, a collision occurs when two objects make contact (impact, collide) in-world. Phantom objects do not cause collision events unless llVolumeDetect is used, except in the case of land collisions. A script can have a stack/heap collision....

Controls

Controls can be various things in the metaverse, from UI elements to functions to events to constants. The avatar and camera can be specifically controlled through LSL but another type of control is flow control. Also, vehicles and weapons tend to have special...