by Brayla Sana | Jan 1, 2020 | Uncategorized
llSetDamage(float damage) Sets the amount of damage that will be done to an avatar that the scripted object collides with. The scripted object will die (be deleted) immediately on colliding and no event handlers will be executed first. damage is a percentage (0...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopPointAt(); Stops avatar pointing at the position set with llPointAt. According to Kelly Linden, llPointAt and llStopPointAt have been deprecated since mid-beta, but remain without a replacement to this day. (SL...
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopAnimation(string anim) Stops the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar....
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStartAnimation(string anim); Triggers the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar....
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llPointAt(vector pos) Depreciated in LSL. never implemented in OSSL. Makes the object owner’s avatar point towards position pos. Use llStopPointAt to stop pointing. Note: This function is still broken as of 1.6. It...