llTeleportAgentHome

llTeleportAgentHome(key id) If the scripted object is over owner’s land and agent is over the same land, teleports agent id immediately to that agent’s home location. The agent is not asked for confirmation. This is for agents only; there is no scripted...

llSetTouchText

llSetTouchText(string text) Replaces “Touch” in the object’s pie menu with text. Passing an empty string to llSetTouchText will result in it defaulting to “Touch”. The text is limited to 9 characters; tab is interpreted as 4 always. The...

llSetSitText

llSetSitText(string text); Replaces “Sit Here” in the object’s pie menu with text. Passing an empty string to llSetSitText will result in it defaulting to “Sit Here”. The text is limited to 9 characters; tab (\t) is always interpreted as...

llSameGroup

integer llSameGroup(key id); Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE. Note: “group” does not refer to links...

llRequestAgentData

key llRequestAgentData(key id, integer data) This function requests information of type data (see constants below) about agent id. The information is returned via the dataserver event. The key returned by this function is the query id for the dataserver event. id must...