by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...
by Brayla Sana | Oct 8, 2017 | Uncategorized
Function: llTextBox( key avatar, string message, integer channel ); Shows a dialog box on avatar’s screen with the text message. It contains a text box for input, any text that is entered is said by avatar on channel when the “Submit” button is...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llRequestPermissions( key agent, integer permissions ); Ask agent for permissions to run certain classes of functions. • key agent – avatar UUID that is in the same region • integer permissions – Permission mask (bitfield...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llReleaseControls() Releases control previously taken with llTakeControls. Note: releasing control will unset PERMISSION_TAKE_CONTROLS. To take control again, re-request the permission with llRequestPermissions. Q: If you call release controls and...