llSitTarget

llSitTarget(vector offset, rotation rot) Sets the sit target for the prim (not the object) at offset from the center of the prim and rotated by rot. If offset is ZERO_VECTOR, the sit target is cleared. After defining a sit target, llAvatarOnSitTarget can be used. The...

llRequestPermissions

 llRequestPermissions( key agent, integer permissions ); Ask agent for permissions to run certain classes of functions. • key agent – avatar UUID that is in the same region   • integer permissions – Permission mask (bitfield...

llReleaseControls

llReleaseControls() Releases control previously taken with llTakeControls. Note: releasing control will unset PERMISSION_TAKE_CONTROLS. To take control again, re-request the permission with llRequestPermissions. Q: If you call release controls and...

llKey2Name

string llKey2Name(key id)  If the object or agent identified by the key id is in the same simulator as the object containing the script, this function returns their name. Otherwise, an empty string (“”) is returned. This can be misleading, because it...