A B C D E F I J K L M N O R S T U V W

Bitwise

Bitwise operators are used to manipulate integers that represent bitfields. Click on an operator below to scroll directly to the position of its description. Operator Name Usage Reference & AND integer & integer = integer | OR integer | integer = integer ~ NOT...

Boolean

Boolean operators behave like other operators such as +, -, *, / etc except the inputs and output can only take on two values. These values can be represented as TRUE and FALSE or 1 and 0 although any non zero value will generally be treated as TRUE. Unlike most...

Camera

SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are for vehicles and machinima. Functions Function...

changed

changed(integer change) The changed event is invoked when operations change certain properties of the prim/object. The change parameter is a bit field of one or more of the following values: Constant Value Indicates   CHANGED_INVENTORY 0x1 changed...

Chat

Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is no way for users to listen to any channel other than channel 0...

Collisions

Collisions In SL, a collision occurs when two objects make contact (impact, collide) in-world. Phantom objects do not cause collision events unless llVolumeDetect is used, except in the case of land collisions. A script can have a stack/heap collision....