by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are for vehicles and machinima. Functions Function...
by Brayla Sana | Oct 14, 2017 | Events, LSL, OSSL, Wiki
changed(integer change) The changed event is invoked when operations change certain properties of the prim/object. The change parameter is a bit field of one or more of the following values: Constant Value Indicates CHANGED_INVENTORY 0x1 changed...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is no way for users to listen to any channel other than channel 0...
by Brayla Sana | Jul 31, 2025 | Collisions, Functions, LSL, OSSL, Wiki
Collisions In SL, a collision occurs when two objects make contact (impact, collide) in-world. Phantom objects do not cause collision events unless llVolumeDetect is used, except in the case of land collisions. A script can have a stack/heap collision....
by Brayla Sana | Apr 19, 2016 | LSL, OSSL, Wiki
Constants are pre-defined values that do not change–they’re constant: TRUE will always equal 1. However, this does not mean that values should be used instead; while there’s no technical reason not to, constants exist to simplify your code and make it easier to...
by Brayla Sana | Oct 14, 2017 | Events, LSL, OSSL, Wiki
control(key id, integer held, integer change) Once a script has permission to take control inputs from the avatar with the key id (see llRequestPermissions), and has taken control of the desired set (see llTakeControls), this event will be used to pass the state of...