by Brayla Sana | May 29, 2018 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Avatars can sit on objects and the ground. Avatars cannot sit on attachments. (One way to fake this would be a separate object that “followed” the target avatar using a sensor and llMoveToTarget, but there...
by Brayla Sana | Jun 16, 2017 | LSL, OSSL, Types, Wiki
A string is a sequence of characters limited in length only by available memory. Strings are enclosed in quotation marks (“). LSL uses UTF-8 for its encoding standard for strings. Example: string foo = “bar”; // this defines a string named...
by Brayla Sana | Jan 23, 2017 | LSL, OSSL, Types, Wiki
Serialization is the process of saving an object onto a storage medium (such as a file, or a memory buffer) or to transmit it across a network connection link such as a socket either as a series of bytes or in some human-readable format such as XML. The series of...
by Brayla Sana | Apr 19, 2016 | Uncategorized
LSL and OSSL feature states which scripts can define in many ways, switching back and forth between them using the state directive (example: state default;). States are defined using the keyword state (Example: state foo {…}) with the exception of the...